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THE SEVENTH PRINCESS
Worldsea Era #1
Claim the Sea … Embrace Destiny
In every generation a Princess is born to each island of Sawaiki, blessed with the power to control a single aspect of the natural world. Namaka’s power is arguably the most valuable of them all--in a world of archipelagos and endless ocean, she control the seas themselves.
The mer people of the Worldsea despise her for this power over their domain, all the more so because she can barely control her gift. At war amongst themselves, they harness this uncontrolled power by possessing Namaka with a mermaid spirit--turning her into one of them. As Namaka struggles to accept this new existence, she’s faced with conflict above the waves and war below. And if she cannot control her powers, both her worlds face annihilation.
Fans of mythology and Hawaiian gods should not miss this adventure.
THE BURNING PRINCESS
Worldsea Era #2
Passions flare and adventure erupts.
The explosive Princess of Flame, Pele, is on a mission. Her half-demon father has terrorized the Big Island long enough, burning and killing people for no crime worse than living. Even if Pele didn’t have an obligation to protect her people, she knows she has to stop her father’s reign of terror.
But Pele has more problems than just her father. A dark spirit haunts the site of her father’s last attack, a ghost even the kahuna cannot seem to banish. And now visitors arrive on the Big Island--unwelcome foreigners and the volatile Sea Princess herself. Pele cannot allow them to wreak the same devastation on her island they did on Namaka’s.
Each of these dangers demands attention. If the ghost is left alone it will become a Nightmarcher, a nightmare more dangerous to the people than even her father. The half-demon may hold a key to dispelling it, but his power far outweighs Pele’s. And the mermaid Princess wants something from the Big Island, something with the power to change the course of life on Sawaiki. Whatever that may be, it might be Pele’s best chance to save her island.
THE SNOW PRINCESS
Worldsea Era #3
The mountain peaks are freezing. She is colder still.
The Sea Princess is determined to drive the he’e from the mer capital. Namaka’s people have lost battle after battle, never able to stand up to the might of the octopus god-king’s army and magical powers. To win the war, Namaka turns to the brutal nanaue--weresharks feared by mer and he’e alike.
But the nanaue live on the island of the Snow Princess, Poliahu, a sorceress quick to anger. If Namaka is to succeed in recruiting the weresharks, she must first deal with this new Princess and her powers of mist and cold.
Poliahu doesn’t care about nanaue or he’e or politics. Her passion is the Art, taught to her by the snow spirits who raised her. Driven ever deeper into the Art, Poliahu is determined to become a sorceress unlike any other in history. She’s poised to do it, too, as long as she can keep the power of the Art from consuming her.
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About Matt Larkin
Matt Larkin is an American fantasy and science fiction author. He lives in Florida with his wife Juhi and daughter Kiran. With a background in philosophy and publishing, Matt started a small press dedicated to top notch speculative fiction. He adores mythology and history, passions he conveys through his mythic fantasy novels. His works include the Skyfall Era, the Ragnarok Era, the Worldsea Era, and Sins of Angels.
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